Cursed Invaders README file
===========================


Cursed Invaders is a ncurses based version of the "space invader" genre. It has
been made deliberately clunky (no, really) with all screen objects being made
up of obviously discernible ASCII characters. If you are a hard core gamer,
maybe this one's not for you ;-)


How to Play
-----------

To move ship left	-	Left arrow key
To move shipright	-	Right arrow key
To fire missile		-	Space bar

The game reads key presses from the stdin stream. From the playability point of
view this means:

i) You cannot move and fire at the same time.
ii) The movement of the ship is tied to the terminal's autorepeat delay.


Why Yet Another Invaders Game?
------------------------------

I did this little project because I am an inexperienced C coder (although I have
read plenty of it, thanks to open source :-). This project represents something
that can be put together quite quickly by one person.
Does the world need this particular version? Nope. You've got me there.

Changing Game Configuration
---------------------------

If you wish to make some changes to the way the game plays, edit the source
code! Take a look at the file cursed.h, it contains settings for many of the
game's attributes set out in a fairly straight forward manner. Naturally, a
recompile will be necessary for any changes to take effect.


Enjoy
-----

Despite the low grade UI, the game is reasonably playable.
Enjoy!

paulama@ftml.net
